Post by The Maker on Apr 21, 2011 11:57:14 GMT -5
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wardensvigil.wikia.com/wiki/The_Impact_of_Dragon_Age_2_on_Warden%27s_Vigil
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The Impact of Dragon Age 2 on Warden's Vigil
Dragon Age 2 adds and expands on the story of Dragon Age: Origins, providing additional information about Thedas and further development of conflicts and issues only hinted at in the first game. With the release of the game, the moderating staff needed to identify what information and elements could be incorporated into Warden's Vigil. Because of the differences in timelines and events, not everything will fit. Here is a rundown of the decisions we've made.
What Will Not Be Included
Events of Dragon Age 2
The most significant events in Dragon Age 2 begin in what would be 9:34 Dragon for Warden's Vigil. Considering it has taken us one real-life calendar year to progress three months in-character, we will not likely reach this point any time in the near future.
Canon Characters
Because the new canon characters that are introduced in Dragon Age 2 are in Kirkwall for a minimum of six years (from 9:31 to 9:37 Dragon), they will not be incorporated into Warden's Vigil.
This means that Varric, Fenris, Isabela, Sebastian, Carver/Bethany, Aveline, and Hawke will not be available for play on WV.
The two exceptions to this are Cullen and Anders, who are already in play on the boards.
Qunari
The Qunari will continue to be an unplayable race for WV. This decision was made in light of the additional exposure to this race in Dragon Age 2 and the illustration of the utter alienness of them.
Somniali (Fade Dreamers)
Somniali, mages who can manipulate the dreams of others, will not be a playable option for mages on WV. This type of mage is too powerful for a roleplay environment such as ours.
Lyrium-infused Bodies
Lyrium infusion, like what we see in Fenris, will not be allowed on WV. People who have had this procedure are extremely rare and highly valued. The chances of another such slave escaping his masters is so slim as to be impossible.
The Destruction of Lothering
We have established in WV that Lothering was rebuilt in the year following the Blight, and although tensions are high in the region due to hardship, the village is habitable.
Skills and Talents
Although the skills and talents system works very well in Dragon Age 2, from a forum roleplay perspective it would not be easy to adopt. Our current system works and is not very confusing, and as combat is such a small portion of the roleplay on the site, we will not be incorporating the new skill/talent trees.
What Will Be Included
Mage Lore
- Blood mages: In order to become a blood mage, a mage must "look a demon in the eye and accept its offer", Anders says in Dragon Age 2. This will be incorporated for all new blood mage applications.
- Rite of Tranquility: According to information revealed in Dragon Age 2, it is against Chantry law to enforce tranquility on a mage who has passed his or her Harrowing. This will not have a huge impact on roleplay, but it is good to know.
- Unrest: Mage unrest is a very real aspect that we have already hinted at on WV through Wynne's discussions with Aedan and Alistair. This will be an element that we continue to hint at, though we will not be pursuing any major demonstrations of this unrest for the foreseeable future.
Templars
It is obvious in Dragon Age 2 that templars may marry (as evidenced by Wesley and Aveline). We have incorporated this new information into our lore already with the article The Templar Order of Warden's Vigil.
Enhanced Appearance of Non-Human Races
In Dragon Age 2, the non-human races are highly recognizable as non-humans, more so than in the first game. We will incorporate these changes to make it clearer in players' minds that non-human races cannot be mistaken for humans.
- Elven characteristics:
- Very slender and willowy in appearance (in character creation, a BMI of "underweight" should be chosen)
- Large eyes that appear over-sized for their face, and shinier than humans'
- Large, pointed ears that extend past their hair
- Very slender and willowy in appearance (in character creation, a BMI of "underweight" should be chosen)
- Qunari characteristics (for encountering NPC Qunari only):
- Very large as compared to a human male
- Small, pointed ears
- Horns that protrude upward from their temples, the size of which depends on their role within the Qun and possibly their age
- Very large as compared to a human male
Additional Elements
We might not have captured everything from Dragon Age 2 with this article. Given the depth of the game, we probably didn't. Additional elements that come up will be addressed on an as-needed basis.
If you have any questions about something that does not appear here, please PM the moderating staff or ask us in IRC. We will try to respond quickly, particularly on matters that have an immediate impact on roleplay.






